Tuesday, December 31, 2019

Unethical Dreams in Arthur Miller’s Death of a Salesman...

Living the American dream was a goal that most families were attempting to reach. Living the dream included simple things such as being true to your spouse, raising your family with love and earning an honest living. At points, this goal may have seemed out of reach and this is where the lies came in. The blatant disregard for honesty, eventually leading to destruction, can be seen in both literary works, Arthur Miller’s Death of a Salesman and F. Scott Fitzgerald’s The Great Gasby. Both novels touch upon similar themes regarding the instability and ignorance of the two main characters, Willy Loman and Jay Gatsby. The two find themselves living in fantasy worlds, Willy is still convinced that even at his age and stature he is capable†¦show more content†¦He would give his mistress brand new stockings, as a gift, while Linda would mend her old ones at home. When Willy would see this, an overwhelming state of realizing all he had done wrong would come over hi m, he was furious with himself and the amount of guilt brought upon him, which then turned to anger that was to be taken out on Linda. â€Å"I won’t have you mending stockings in this house! Now throw them out!† (Miller 26) The guilt from his infidelity caused him to further abuse Linda. Not only was Willy’s cheating affecting his relationship with his wife, but it was also hurting his children. When Willy’s son Biff, came to him for help, regarding a math credit, he saw Miss Francis in Willy’s room and realized that his father was having an affair. The perfect image of the Loman family was then shattered in Biff’s eyes. Biff insulted Willy, yelling, â€Å"You fake! You phony little fake! You fake!† (Miller 95) The perfect marriage that Biff believed his parents had, held enormous dishonesty. With his family falling apart, Willy’s disappointment grew. Willy was a family man who had so much pride in his children. He believed t hat his sons were outstanding scholars and athletes and would one day make excellent salesman. Like any parent he wanted them to achieve success so badly that even much after their high school careers he still found it necessary to defend and support their high school success (Miller 105) In reality Willy was building his kids up to be something

Monday, December 23, 2019

Consumer Buying Behaviour And E Commerce - 2283 Words

A Critical review of Singh, S. and Sinha, P. (2013). Consumer Buying Behaviour and E-Commerce – An Indian Perspective. JOAMS, 1(2), pp.250-254. Indian consumer is becoming more refined than ever and now prepared to disburse money on brands, quality and convenience, which is a result of rising urbanization, ascending incomes and escalating desire for a better life. Advancement, acceptance and growth of Internet made way for e-commerce as a satisfying substitute to brick and mortar outlets. This journal article seeks to understand Indian B2C online market especially from the consumers’ viewpoint. In doing so, the paper paid attention upon the success factors, which can be stated as a gap in the Indian market, fulfillment of which has†¦show more content†¦The authors also zoomed into the fact of Indian hesitation to purchase products without touch and feel inspection without paying heed to the e-retailers already sorted solution to this problem – Cash On delivery. The major reason which is compelling the hesitated Indian customers to get out of the risk factor and go e-shopping is cash-on-delivery wherein the consumer can see the product, be sure of the purchase and then pay cash on the door â€Å"(Business today, Feb 16 2014)† The authors stated product offerings, convenience, cost saving and richness of information as critical reasons that makes Indian consumers go shopping online derived on the basis of literature review and study of market statistics through case study. However an in-depth research was required to analyze the factors affecting the online consumer’s behavior. The efforts of e-marketers which can influence the outcome of the virtual interaction and buying process by focusing their marketing efforts on elements shaping the customer’s virtual experience, the Web experience, were not concentered upon. â€Å"Efthymios Constantinides, (2004), Influencing the online consumer s behavior: the Web experience, Internet Research, Vol. 14 Iss 2 pp. 111 – 126† Lastly,Show MoreRelatedE Commerce, B2b And B2c1301 Words   |  6 PagesI. Introduces the E-commerce, B2B and B2C 1. E-commerce E-commerce stands for Electronic commerce and it is the process of buying, selling or exchanging products, service or information across the Internet. E-commerce not only buying and selling of products and service, but also servicing customer, collaborating with business partners, and conducting electronic transactions within an organisation. 2. B2B e-commerce B2B stands for Business-to-Business, which is the transactions between businessesRead MoreThe Impulse Of An Impulse Purchase Decision843 Words   |  4 Pagesconsumer’s mind. Generally, impulsivity is a personality trait with negative connotations as in most cases impulsive behaviour leads to rushed decisions without the individual realising the effect that their decision may have. It is useful to explore how impulse buying behaviour has risen and become a norm in the modern era with all but a few retailers targeting certain products at the consumer who is vulnerable to act impulsively. In terms of where these goods are usually found, it is usually just beforeRead MoreInfluence Of Multichannel Selling Strategies Towards Consumer Buying Behaviour Essay1545 Words   |  7 PagesTitle â€Å"Influence of Multichannel Selling Strategies Towards Consumer Buying Behaviour† Introduction The research dissertation that is proposed throughout this paper brings an indication towards the topic of multichannel enhancement. The topic has seen a major shift in how consumers are using the multichannel environment to purchase more and more than ever before (Jones, 2013). The retail environment has evolved with this consumer shift, in becoming more dynamic towards the customer’s needs and creatingRead MoreFrom Predictive Analytics to Predictive Buying: Amazon Case Study1259 Words   |  5 PagesPredictive Buying- Making Business Sense - Amazon Introduction Did you know that your choices and urges follow a pattern that can be predicted by science? 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As a result of a research which had been conducted by the University of CaliforniaRead MoreLuxury Brand Experience In An Omni-Channel Setting With Strategic Online Visual Merchandising Analysis867 Words   |  4 PagesReinforcing the Luxury Brand Experience in An Omni-Channel Setting with Strategic Online Visual Merchandising Introduction Over the past decade, the consumer has taken the lead in online brand perceptions and conceptualizations. Multi-channel business practices are becoming more adaptive with its fast-growing and evolving consumer market. It is essential that retailers in the 21st century acknowledge the success of multi-channel businesses. The function of multiple-channel retail, also commonlyRead MoreThe Impact Of Technology On Consumer Behavior1364 Words   |  6 PagesTechnology on Consumer Behavior Dismary Munoz-Castillo Consumer Behavior (BUS235) â€Æ' The Influence of Technology on Consumer Behavior The implementation of new technologies, such as the Internet, mobile phones, social media, and customer relationship management systems, allow customers to have full access to detailed product information and prices, compare products against other competitors, and ultimately make a purchase decision in an easier way. Even better, from the comfort of their home, consumers areRead MoreGlobal C Suite Programme On Corporate Executives Essay1475 Words   |  6 Pagesunderstand their customers (IBM Global Business Services, 2014). According to the study, only sixteen percent of top corporate executives (CEOs, CFOs, COOs and other C-level executives) in New Zealand believe that they understand their clients or consumers. The figure is relatively low if compared to the global total of thirty-five percent considering the advance economy of the country. The article also pointed out that significant efforts will be made to improve New Zealand’s overall percentageRead MoreE-Tailing1230 Words   |  5 PagesThe e–tailing business sector is described as â€Å"the selling of retail goods electronically over the internet† (DMS Retail, 2011, p.2). Information technology in the e-tail business sector is developing with † the emergence of standardized Web 2.0 technology and open source software packages, shopping cart and e-tail e-commerce tools have become cheaper, more powerful, standardized and chock-full of all kinds of interactive, multichannel and multimedia features† (E-Commerce Times, 2007, p.1). MajorRead MoreConsumer Behavior Influenced By Reverse Logistics Essay1883 Words   |  8 PagesTerm Paper Title: Consumer behaviour influenced by Reverse Logistics Abstract As in today’s dynamic market, every firm is trying to expand their customer base by targeting new customers as well as retain their existing customers. The revolution of e-commerce players into the market has created a huge competition in the retail market and every player is working on developing new strategies to differentiate their products and services. And as a consumer, we have a lot of options to evaluate or decide

Saturday, December 14, 2019

Mr. Bus Free Essays

4. In March 2006, Tesco announced that it would enter the United States. This represents a departure from its historic strategy of focusing on developing nations. We will write a custom essay sample on Mr. Bus or any similar topic only for you Order Now Why do you think Tesco made this decision? How is the U. S. market different from others Tesco has entered? What are the risks here? How do you think Tesco will do? In our opinion, Tesco had done a lot of research before they decide to open in United States market. Tesco believes that each market is unique and requires a different approach. Tesco experience In the United Kingdom has demonstrated that no single format can entirely penetrate a market. That is why the company has developed a range of formats from convenience stores to hypermarkets that it deploys to meet the needs and opportunities it encounters in each country. One of the reasons Tesco enters the United States market is because they want to build a brand for Tesco. Tesco believe brands are the building blocks of lasting relationships with consumers. Tesco want to develop capabilities. A critical part of Tesco’s culture is an intense focus on learning, developing skills, processes and systems, and then sharing them across international markets to increase the chances of success. United State market is different from others Tesco has entered. Accounting for almost 30% of world GDP, the United State is the world’s largest and most demanding market for almost everything from oil to microprocessors to premium coffee. Companies around the world aspire to do business in the United State or at least with United State companies in their home markets. By doing so, they learn much about the latest management practices, they can be closer to the cutting edge of innovation, and they can boost their reputations by supplying well known United States firms. The risk for Tesco decide to open a market in United States is, Tesco moved too fast and made too many wrong assumptions about the United States Market. If the concept was working, an established and well financed retailer like Tesco would be using the economic downturn to drive out weaker United States players. It will be some risk to Tesco if they open a new market in United States, because they will compete with Wal-Mart their biggest competitor in United States. Wal-Mart is the biggest retailer in United States and since Wal-Mart has bought ASDA, Tesco will be struggling to compete with Wal-Mart in United States market. In our opinion Tesco will fail or struggle in the beginning because they have to compete with their biggest competitor Wal-Mart. Most of the customers in United States used to go to Wal-Mart, since that Tesco will be struggle in a beginning. And from our research we found that none of British retailer has succeeded in United States market. But maybe after few months or few years Tesco will be back stronger in United States market and Tesco maybe will be more succeed than Wal-Mart. How to cite Mr. Bus, Papers

Friday, December 6, 2019

Digital Innovation-Free-Samples for Students-Myassignmenthelp.com

Question: Demonstrate critical awareness of how digital Business applications can support and change the way of doing Business by aligning strategic and Organisational Goals. Answer: Blog: The digital world has revolutionized existing businesses in the modern times. Many companies and organizations have been sighted to shift their mode of operation to the digital world. In such a short period, the thought to represent the business comes in every company leaders mind. This digital innovation has created new scope in the business. Enhancing of the traditional business, transforming of business models that exists and the invention of new business models are the most extensive advantages that are being provided to companies or organizations. Due to increasing competition, organizations are adapting their ways to leverage the vast opportunities provided by implementing digital ways. A digital innovation is a part of strategic management, which is often considered as a business strategy (Fichman, Dos Santos and Zheng 2014). It is often implemented by the application of digital technologies on existing business to develop a trend of modern business. This blog is concerned with the development of a new mobile-based application for android. The category for that application is gaming which is further categorized to fall under racing niche. This blog discusses about the unique points of the app that will be made and the people that the app will be made for. Recreation is a needed necessity, everyone deserves a break from their schedule to relax, and the best way for that is to kill some time by playing games (Sirkka et al. 2012). The racing game is present in either first person or third person to give the players an interactive feeling of driving in real life (Cechanowicz et al. 2014). The players are allowed to participate in land, water or air based simulations to drive. Generally, the game can be an arcade type or may involve high performance simulations. The digital applications in the external value chain include planning-execution, development, efficiency (Gereffi and Fernandez-Stark 2016). The mobile app will have all the unique features that will help the app to stand out in the market. The app will have unique graphics and the app will be of a little less size to facilitate playing in smaller devices. The game is supposed to put players behind the wheels of licensed sports car. The game will also have detailed graphics and police chases are supposed to occur along with traffic to facilitate real world driving. Presence of bridges, water bodies and airplanes will also be present in the app. The app is also supposed to have online and offline mode to facilitate more engagement of the players. The game will also give access to featured cars by viewing video ads, which will help monetize the app and bring in additional revenue. New types of cars will be added in each monthly updates of the game. The mobile app is intended for the age group of 16-45. The people in this group need recreation from studies or work. This group includes the students and the employees with an access to a mobile device. The app will be present in Google play store for allowing users to download it. Promotional video will be uploaded to YouTube, facebook, and the target audience will be showed the video to create an impression on them regarding the game (Nath et al. 2013). Various other advertising sources will be put into use to get the required number of installs of the app in the phone. Thus, the game is created for the sole purpose of providing fun and recreation to the intended audience of the app. The app is of the gaming genre and the primary role of the game is to facilitate playing the game. The app will also ask for reviews, which will help the app to provide monthly updates to give the players more commitment to the game. Website link - https://anasalelweet.cloudaccess.host Rationale: This blog is intended for the sole purpose of providing digital innovation in the market and to the audience concerned. This innovation is done by the making of a game. This game is intended for providing recreational activities and relaxation. The genre of the app is racing where the players are required to play in first person or third person mode. The graphics will provide good feeling and the game will be made to get more attention. The game will have both online and offline versions. The online version will cause the player to connect to the internet while the offline version will cause the player to play without internet access. Internet is needed when players are playing and competing with each other. In addition, the players will be able to connect to wifi hotspots and play with each other. The maximum players that will be facilitated are ten and which will be the same for online versions as well. In online version, the player can also compete in a global position to get vict ory. In the offline mode, the players will only be able to play missions in the game. The missions are not going to be short and will provide good feeling to the players. The offline mode will also allow the players to play in an endless mode where police chases and free run is allowed along with challenges inside the game for rewards. This application is supposed to be a digital innovation as the audiences involve are busy with their lives and require some amount of action and recreation for their own benefits. This need for recreation will be addressed to the students and the workers. The game will not have major requirements and this will facilitate the installation of the application more in devices. The game is android based which has a big market. References: Cechanowicz, J.E., Gutwin, C., Bateman, S., Mandryk, R. and Stavness, I., 2014, October. Improving player balancing in racing games. InProceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play(pp. 47-56). ACM. Fichman, R.G., Dos Santos, B.L. and Zheng, Z.E., 2014. Digital innovation as a fundamental and powerful concept in the information Systems curriculum.MIS quarterly,38(2). Gereffi, G. and Fernandez-Stark, K., 2016. Global value chain analysis: a primer. Nath, S., Lin, F.X., Ravindranath, L. and Padhye, J., 2013, June. SmartAds: bringing contextual ads to mobile apps. InProceeding of the 11th annual international conference on Mobile systems, applications, and services(pp. 111-124). ACM. Sirkka, A., Merilampi, S., Koivisto, A., Leinonen, M. and Leino, M., 2012. User experiences of mobile controlled games for activation, rehabilitation and recreation of elderly and physically impaired.Studies in health technology and informatics,177, pp.289-295.